Tyn's Ability and Powers

These are the homebrew rules added for Tyn. Those that Tyn possess should be marked with an X. Please feel free to X those that you do have Kalei. Can you double check if you have Nimble Strike? Also, Tyn got Cat’s Grace for free.

X Hamstring
Striking at your foes leg, you slow their retreat.
Standard Action + 1 FP, Melee
Make a melee basic attack. If you hit, target is Slowed (save ends).

Achilles Tendon
Striking at a critical point, your completely immobilize your enemy.
Prerequisite: Hamstring
Standard Action + Move + 2 FP, Melee
Make a melee basic attack. If you hit, target is Immobilized until the start of your next turn, then target is Slowed (save ends).

Dazing Strike
Attacking a vulnerable spot, you weaken your opponent throwing them into a daze.
Standard Action + 2 FP, Melee
Make a melee basic attack. If you hit, target is also Dazed (save ends).

Opportunistic Strike
Finding a golden moment you sneak an additional attack against your foe.
Opportunity Attack +1 FP,
Immediate Reaction , Melee
If your target becomes Stunned, Dazed, or Prone, you may immediately make a basic melee attack against it.

X Nimble
“Jack be nimble Jack be quick, Jack jumped over the candle stick!”
Minor or Free Action
Prerequisite: Trained in Acrobatics
During your turn, you may spend a Nimble shift by spending a Minor Action to shift 1 space. You may Nimble shift multiple times as a Minor Action. When it is not your turn you may immediately shift 1 space after a successful Parry or Dodge as a Free Action. You may Riposte before or after your Nimble shift. You may only Nimble shift once per round as a Free Action.

Nimble Strike
With a nimble hop and a leap you strike at your foe.
Prerequisite: Nimble
Standard Action, Melee
You make a basic melee attack and shift 1 space, or you may shift 1 space and then make a basic melee attack. Your choice. This does NOT expend your Nimble power for the round.

X Acrobatic Retreat
After successfully dodging an opponent, you perform a triple back flip away from your aggressor!
Prerequisite: Acrobatics Trained, Nimble
Opportunity Action, 1 FP, Immediate Reaction
After a successful Dodge may immediately shift 3 spaces. This expends your Nimble power.

X Dodge
You missed =)
Defensive Action, Opportunity Action,
Immediate Interrupt
You may dodge an attack against you. When you are hit by a melee or ranged attack, you may immediately dodge to avoid the attack. If your dodge roll is equal to or greater than the attack roll, you successfully dodge the attack. If you are attacked by an area effect (like a flame blast) you may attempt to successfully dodge for half damage. You may normally Dodge as many times as your Dodge rating (usually one) per Round. If you “hold” your Move Action you may use it as an additional Dodge. The Move Action Dodge does not cost an Opportunity Action.

Dodge = d20 + ½ level + Dex Bonus + 5 + any additional dodge bonuses; may apply OA defense bonus if struck by an OA

Riposte
The essence of fencing is to give, but by no means to receive." Moliere
Opportunity Attack, Immediate Reaction
After a successful Parry, Shield Block, or Dodge, you may immediately make a basic melee attack against your attacker.
You may only Riposte once per round.

Parry
Defensive Action, Opportunity Action,
Immediate Interrupt
You may parry to block a melee attack. When you are hit by a melee attack, you may immediately make a parry roll to deflect the attack. If your roll is equal to or greater than the attack roll, you successfully parry the attack. You may Parry as many times per round as your Parry rating (normally one). If you “hold” your Move Action you may use it as an additional Parry. The Move Action Parry does not cost an Opportunity Action.

Parry = d20 + Melee Attack Bonus

X Cat’s Grace
Cat’s always land on their feet…mostly.
Immediate Reaction
Prerequisite: Acrobatics Trained
When thrown, make your resist as normal to prevent knockdown. If successful, you take no additional damage from the throw as you land on your feet. If failed, you roll with the fall and only take half damage from the additional throw damage.

Momentous Strike
Minor Action, Melee
If you successfully drop a targeted foe with a melee attack, you may, as a Minor Action, immediately shift into the space of your victim. If you dropped the opponent with a critical strike, you may immediately make a melee basic attack before or after the shift. You do not need to shift to effect the melee basic attack.

Mounted Combat
With a loyal mount you rush into war with full confidence in your battle beasts abilities.
Mounted Combat is normally considered a feat but may be taken as an ability.
You gain additional bonuses while riding a trained war beast in combat. You gain:

+1 Defense versus non-mounted attackers:
+1 melee attack bonus for having the high ground (unless they are equal height or greater);
+1 to parries and shield blocks versus ranged and/or non-mounted melee attackers.
Mount takes ½ damage from AOE attacks which includes you.
Mount Attack ability.

Mount Attack
You order your mount to make an additional attack against your foe.
Prerequisite: Mounted Combat
Minor Action, comes free with Mounted Combat
You may command your mount to make an attack. Mounts usually only can make one attack a round.

Mounted Charge
You and your loyal mount dash into combat charging and trampling your foes before you.
Prerequisite: Mounted Combat
Standard Action
As with Charge but gain additional +d6 damage if hit and increase max charge distance to Move +Mounts Charge Bonus.
If hit, target makes a save (with Stability bonus) or is knocked prone. You may only knock prone targets that are up to one size larger than your mount.
Some weapons deal additional damage when used during a mounted charge.

Ride-by-Attack
You ride by your foe swinging to take their head off, your mount then carries you to safety right after.
Prerequisite: Mounted Combat
Move + Standard Action
You may opt to make a ride by attack. Move into melee reach range, make a basic melee attack, and continue your mounted move. However, any enemies may still make Opportunity Attacks against you.

Tyn's Ability and Powers

The Madness of Wunderland MingChi